![]() ![]() Second are those who want to convert their vanilla desktops into gaming PCs to game on their Full HD TVs. There are, hence, three kinds of consumers: First are those on a tight budget and the ability to buy a reasonably big (24-inch) Full HD monitor for cheap. ![]() People still seem to be buying monitors based on panel-size rather than resolution and are also happy to hold onto a monitor for several years. Since NVIDIA is still on the 28 nm process, it might as well build a smaller GPU based on "Maxwell" to cut on costs, while hopefully transferring those savings to the consumer.įull HD is still the most popular gaming-PC resolution, and the advents of 4K and affordable 1440p haven't managed to shake its dominance yet. "Maxwell" also presents NVIDIA with an opportunity to cut costs because its current sweet-spot graphics card, the GeForce GTX 760, is based on a 3.5 billion-transistor GPU with a surface area of 294 mm² and just 24 percent less power draw than GTX 970 for 51 percent lower performance. That creates the need for NVIDIA to come up with a GPU that's just right for Full HD, but with low power-draw and pricing to benefit from the new architecture. The two can handle any game at QHD (1440p) and can provide playable frame-rates at 4K, with some eye-candy lowered. NVIDIA recently launched the GTX 970 and GTX 980 based on its new "Maxwell" architecture, torching the market with an unreal combination of performance, power-draw, and fan-noise, which made them overkill for Full HD. ![]()
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